Computer gaming is not inherently bad for young children, study finds.
Yes, this means turning off your devices!
Icons of attractiveness are more diverse, older now than in decades past
Parents need to keep weapons locked up, limit exposure to media violence, experts say
Kids typically see images that boost the drinking culture, study finds
'Breakthroughs' are rare, so view bold claims with skepticism, researcher warns
Study suggests multi-episode viewers can end up sleepless and fatigued
Social media posts seem to give clues to presence of depression, researchers say
2 out of 3 use a device that continuously tracks blood sugar on 'unapproved' body part, study finds
College students who used game-style app got higher marks and fewer dropped out of class, study finds
The news wasn't all bad, since some looked for suicide prevention, study found
Rise prompts call for R rating on movies that show or imply tobacco use
Doctors may have been misled by report calling painkiller addiction 'rare'
New study finds a near doubling of sales of OraQuick test, showing power of celebrity announcements
Drinking figured in 85 percent of the top children's films over 2 decades
Netflix series is too explicit in depicting teen suicide while leaving out key elements, mental health experts warn
4-year-old 'Julia' joins cast to help young viewers understand the disorder
Skin specialists say on-screen creeps often have faces that equate blemishes with 'evil'
People who eat home-cooked meals and don't watch TV while eating less likely to be obese, study finds
Burns, abrasions the result as youngsters 'erase' their skin away
Study finds 3-plus hours each day linked to increased body fat and insulin resistance
In small study, frequent players had empathetic responses similar to those who don't play much
More time using apps and sites like Twitter, Instagram, Facebook linked to greater sense of isolation, study suggests
Lower-income kids harmed more by excess screen time than affluent children, study finds
Study found no link between high use of video games/computers and academics, delinquency